Streamborn

2025 production | worlding-in-progress

With Alina Tofan (performance capture), Ștefan Blănică (music)

Streamborn teaser 001 | video excerpt from one of the Unreal Engine scene from the project, with Alina’s motion on the avatar

WORLDING-IN-PROGRESS: Streamborn evokes an origin story connected deeply to water. Not only we emerge from streams and waterways but also we are born into a world of interconnected spirits and energies. How do we interact with the water around us when we are in the forest of spirits, following the protocols of animacy?

Streamborn teaser 002 | video excerpt from one of the Unreal Engine scene from the project, with Alina’s motion on the avatar

WORLDING-IN-PROGRESS: How can we enter a stream, situating ourselves in relation with water, animals, and with everything that contains spirit in different shapes of water? Myths aren’t abstract ideas, they are meant to incorporate the somatic experience of ancestry and the relations in nature, not only for humans. 

Streamborn teaser 003 | video excerpt from one of the Unreal Engine scene from the project, with Alina’s motion on the avatar

WORLDING-IN-PROGRESS: Modern culture goes hand-in-hand with the eradication of the belief that spirits exist in all matters. The Earth became inanimate, un-interactive, intertwined with colonial violence and extraction. Modern Western philosophy conceives reason and concept as more elevated (modern) and detached from the body, but if you look closely, art is yearning to be embodied. Aside from criticizing the problematic framework, we build an alternative, practicing our mechanics of reconnecting with our ancestors, with the water spirits that were present with our ancestors. We practice it hardcore by the act of worldbuilding, not with grand philosophy or scholarly talk, but with the concrete technique of data capture and transfer, virtual avatars, visual effects, and simulations.

Streamborn teaser 004 | video excerpt from one of the Unreal Engine scene from the project, with Alina’s motion on the avatar
Video series “Streamborn” teasers (Worlding-in-progress) Photo credit: The BLANC
The Portal (2024), Photo credit: The BLANC

In the design of the major avatar in Streamborn, Yiou rebuilds her old unnamed avatar in WAGWIWTG (2024), but remade the skin shader to appear amphibian-like with a moist shimmer. Yiou likes the forms of pelvis, spine and orchid and thinks of them as a good combo, so the “head” is something in between the three. The body is tattooed with red organic patterns that mimic the red veins of a leaf or a petal. The reason why all these avatars from the Water world(s) are humanoid is for facilitating the mechanic of motion data transfer from Alina, who is of a humanoid shape (most of the time).

The Portal (lenticular print) (2024), before mounting and framing

This limited edition print is available from The BLANC (info@theblanc.art).