Yiou Wang is a multimedia artist, designer, and researcher who works across game, architecture, Mixed Realities, and comic. Trained in psychology and then architecture and well-rounded across multiple disciplines, Yiou operates dialogues between art, science and technology to create multimedia artworks as thought experiments and question space for the society. Religion, consciousness, and game inseparably interweave into Yiou’s perspective on architecture, whose deterministic qualities (program, modes of function) are becoming superceded by indeterministic qualities (transformation, place-making, modes of play). With a linguistics root, Yiou is also drawn to the architectural mode of thought delivery – not necessarily in the representational sense, but rather a part of the formal system that uses signs to construct and convey meanings, such as in her research on narrative drawings (EAEA15). Synthesizing humanities, social science, contemporary art and a hint of neuroscience, Yiou has led a column on MIT’s online publication Out of Frame in 2020 with weekly short essays. Yiou’s recent works include “The Moving Maze,” an experimental game of an neutral field that morphs into unpredictable, indeterministic world-system through interaction with player; Home of Day and Night, a gamified architectural proposal of the COVID-striken town; The Paradoxical Double Life of Otto, a graphic novel of two converging storylines, which was awarded Distinction from the Architecture Department and recommended to Frances Loeb Library’s collection; Carbon Spring, an architectural proposal of a monument reacting to global warming; and “Memory Miner”, a sci-fi video game of the futuristic reality of memory externalization with meta-game narratives. Yiou is currently a Master of Architecture candidate at Harvard University Graduate School of Design; born and raised in Beijing, she holds a B.S. in Psychology from Duke University with a minor in Linguistics.
Yiou’s most recent project, “The Moving Maze,” is being exhibited in “From Checkers to Complex Systems” in Chengdu, China and virtually on Slime Engine; its design methodology and philosophy were developed into a research that participated in ACM Creativity & Cognition 2021 Conference; the artwork will also be presented in the Second International Symposium of Art & Machine at City University in Hong Kong, 2021.