About

Yiou Wang (pronounced E-O) is a media artist and researcher working across kinetic sculpture, real-time simulation, game engines, and custom display systems. Their practice investigates how distributed systems acquire agency, memory, and body-like behavior. They build synthetic organisms and responsive environments in which movement emerges through local rules, sensing, rhythmic coupling, and physical constraints.


Drawing on architecture, psychology, and biology, Yiou approaches worldbuilding as the construction of causal systems rather than scenes: environments can sense, reorganize, remember, and act. Their recent work centers on distributed agency, artificial life, and the formation of collective bodies across physical and computational systems.


Yiou holds a Master of Architecture from Harvard University. Their work has been presented internationally at SXSW, SIGGRAPH, Athens Digital Arts Festival, C-Lab Taiwan, and The BLANC Gallery. Recent recognition includes the ArtPrize 2025 New Media Public Vote Award, the iF Design Award 2026, and a shortlist for the S+T+ARTS Prize’s Repairing the Future.

LEFTTYPE

TESTRIGHTZ

Movement is the basic form of life. It exposes an interior state, passes between parts of a body, and travels across ecosystems made of many beings. When several agents move in relation to one another, patterns appear: synchrony, attraction, avoidance, drift, and temporary coherence.

My practice builds worlds around these moments, drawing from Artificial Life, swarm behavior, cybernetic art, and premodern cosmologies in which the environment is not a backdrop but a participant. I do not author every event. I establish constraints, relationships, and local rules, then allow environmental data, collaborating performers, audience presence, and the agents themselves to unfold the world formation. I am interested in what happens when my control is incomplete.

I approach cognition from a biogenic view: intelligence begins not with language, but with sensing, movement, coordination, adaptation, and the maintenance of a body. I am interested in movement-first, decentralized intelligence rather than semantic models of AI. A maze, a landscape, or a chain of mechanical vertebrae can be an agent as much as a fictional animal or humanoid character. What makes it seem alive is not its resemblance to an organism, but its ability to register change, turn outside forces into bodily behavior, and negotiate among different parts of itself.

Since 2021, I have developed a visual language drawn from animals, plants, bones, organs, and synthetic skins. The morphological gravity of my work lies in unstable identity, in life appearing through transition. Transfiguration becomes an external sign of anima.

I invent imaginary beings in the spirit of Borges, but give them behaviors rather than only descriptions. These collective bodies are never complete. They assemble, lose phase, adapt, and assemble again.

什么是双向注视

A private reference to the monocular that shaped a way of seeing years before painting, architecture, or media art entered the frame. Where the two fields cross, they resolve into a single dense form: exogenous gaze and endogenous gaze, arriving at the same point.

Also, an eye emerges in between an eclipse.

Further, from two fields’ overlap, a subject is highlighted. Yiou has a long-term creative interest in ecologies shaped by contextual relationships. No individual-environment dichotomy, in which environment is a backdrop; environment is composed of infinite agents in a relational web. Society is ecology; ecology is society. We are each other’s environment (read more).

Selected CV, 2023–Present

2026

  • Tidal Spine, solo exhibition, Salt Museum, Sinan, South Korea
  • Antennae, nodes:ii, Onassis ONX, curated by ARTIFICE, New York, NY
  • Retro Trans/Meta, Athens Digital Arts Festival, Athens, Greece
  • Noma Tongues, with Raven Tao, New Media Caucus, ASU MIX Center, Mesa, AZ; Brooklyn Art Haus, Brooklyn, NY
  • Mixanthropy, building projection, Shenzhen Museum of Contemporary Art and Urban Planning, Shenzhen, China

2025

  • Becoming Other, solo exhibition, The BLANC, New York, NY
  • Water Always Goes Where It Wants to Go, commissioned fulldome film, C-LAB Future Vision Lab, Taipei, Taiwan
  • Mixanthropy: Metamorphic Cloud, ACM Multimedia Interactive Art Gallery, Dublin, Ireland
  • Aqua Limina, ArtPrize, Grand Rapids, MI
  • Soundscape as Multisensory VR Worldbuilding in Batopia, ISEA 2025, Seoul, South Korea — full paper and presentation
  • More-than-Human Consciousness: Navigating the World in Batopia VR Game, MOTH Festival of Ideas, NYU, New York, NY
  • ArtPrize New Media Public Vote Award, Aqua Limina

2024

  • Batopia, solo project exhibition, :iidrr Gallery, New York, NY
  • Batopia, After Dark 3D, MIT Museum, Cambridge, MA
  • Bodies of Hybridity: Animal, Cyborg, and the Supernatural Becoming, in Beauty and Monstrosity in Art and Culture, Routledge

2023

  • Mixanthropy, SXSW Official Art Program, Austin, TX
  • Metempsychosis in Media, Sleep and Choreography, ACM SIGGRAPH, Los Angeles, CA — invited talk
  • Morphai, InSomnolence, Sociability of Sleep, Agora du Cœur des sciences, Montréal, Canada
  • SXSW Art Grant, Mixanthropy
  • MITACS Research Creation Fellowship, Sociability of Sleep, Montréal